![]() ![]() pk3 files into the base/baseq3/ folder for the game server.Ĭhange the line reading: "SYSC.Print('generated crc32 for ' + path + ' in ' + ((Date.now() - start) / 1000).toFixed(2) + ' seconds') " ![]() I'm assuming that there is a hard limit for browser local storage and the game is exceeding it, but I can't say for sure.Ĭopy all of the. I couldn't get the game to load in any web browser without doing this, and Chrome still chokes on it. This will drop pak0.pk3 from 457MB to 170MB. Re-zip it, and change the extension back to. Replace all of the files in the music and video folders with 0 byte copies with the same names to cut down on size. Obtain the pak0.pk3 through pak8.pk3 files from your legally purchased copy of Quake 3.Ĭhange the file extension on pak0.pk3 to pak0.zip, and unzip it into a folder. It's a bit of a kludge, and I'm sure that there are better ways, but this does work.įollow your instructions to get the demo server up and running. So I was able to brute-force this and got the full game working. ![]()
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